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3ds max studio setup
3ds max studio setup










3ds max studio setup
  1. #3ds max studio setup how to#
  2. #3ds max studio setup install#

  • Create the animations you want, using FK and/or IK.
  • Set up the bone structure as you please.
  • There is a procedure you should follow when you want to export bone-based animations: Using default FBX exporter options (that basically export everything) you can choose:Įmbed textures - this stores the image maps in the file, good for portability, not so good for file sizeĭefault FBX exporter options (for fbx plugin version 2013.3) Exporting Bone-based Animations
  • Drag the file from the Project View into the Scene View.
  • Copy the exported fbx file into your Unity project folder.
  • Using default export options should be okay.

    3ds max studio setup

    Export your scene or selected objects ( File->Export or File->Export Selected) in.

    #3ds max studio setup install#

  • Download the latest fbx exporter from Autodesk website and install it.
  • Materials with diffuse texture and color.
  • Meshes with vertex colors, normals and one or two UV sets (see below).
  • Pivot points and Names are also imported.
  • All nodes with position, rotation and scale.
  • Saving a Max file or exporting a generic 3D file type each has advantages and disadvantages see class-Mesh max files directly into your Project or export them into Unity using the Autodesk. If you make your 3D objects in 3dsMax, you can save your. Enjoy, be in touch for more cool tutorials 🙂. (you can play with the render setup for more nice results) FINAL RESULT WE GET. =įinal step: In this tutorial you don’t need to setup vRay camera, All you have to do is go to perspective view and set your view angle and Hit the render and wait for the result. = Okay now its time to set some render setup settings, Go to Render Setup and apply some basic setting which is shown in image below.

    3ds max studio setup

    = Step 14: Now select Right side light and drag and drop vRaySoftbox to the texture = Step 15: Apply textures to model according to your project. = Step 11: Select Left Light and drag and drop vraySoftbox into the texture = Step 12: Select Light which is placed on the top of the model and apply and apply the same vRaySoftbox to the texture og that light = Step 13: now for the right side light copy the material by drag and drop to another material slot (rename it)Īnd change base color to little towards sky blue. = Step 10: Scroll down and enable(on) Radial Vignette and Flip it.

    3ds max studio setup

    = Step 9: Now go to materials by pressing “M” > go to get materials > and choose vRaySoftbox = After applying vRaySoftbox material slot will turn white. = This is how it looks in perspective view after placing lights. = Step 8: Again create 1 more light and place it left side of the model as you can check the directions in the image below. = Step 7: Now Create 2 more Vray plane light (from side view) and place Light on the right of the model. = Step 6: Place Vray light on the top of the model by moving into z axis.

    #3ds max studio setup how to#

    In this tutorial you will learn How to make Vray Studio Light setup in 3ds max for your model rendering step 1 : 1st we will create base, GO to the left view and Create curve using Line tool = Step 2: Select line and apply Extrude modifier from the modifier list and apply some amount = Step 3: Import and Merge model or product in to the scene = Step 4: place your model center of base the base using move tool = Step 5: Now go to top view and create Vray light exactly on the top of the model as you can see in snapshot below.












    3ds max studio setup